
Jumping Dice, Dicetack, and Control V: The New Board Boom Games That Have Captured Our Hearts
If you're someone who keeps a close eye on new game releases, you've probably already seen us talk about these on our Instagram. We recently discovered three games from the Korean publisher Board Boom Inc. that we found so original they deserved much more than just a story: an entire blog post.
Board Boom is a South Korean publisher specializing in lightweight, highly visual board games with mechanics rarely seen in Western catalogs: encapsulated dice that bounce unpredictably, dice towers that test your steady hand and concentration, and abstract games that turn our keyboard's "copy and paste" into a territorial strategy mechanic. We'll tell you what we found in Jumping Dice, Dicetack, and Control V, what other games they're similar to, and where to get them if you can't wait to try them with us.

Dicetack
Jumping Dice: Speed, Mental Math, and High Tension
Jumping Dice is probably the most chaotic and fun of the three. Each player receives three dice of one color, enclosed in their own clear plastic dome. That small detail changes everything: since you can't touch the die directly, you can only shake the dome and rely on chance (and a bit of skill) for the result to be close to what you need.
In each round, a card with a condition to meet (a specific sum, certain repeated values, etc.) is revealed, and all players shake their dice at once, trying to be the first to meet it using the fewest possible dice. This is where the most interesting part of the game comes in: before shaking wildly, it's worth taking a second to calculate which combination is easiest to achieve with what you already have visible. This mix of quick mental math and lack of physical control over the outcome generates very funny moments, especially in large groups.
Main mechanic: encapsulated dice (dexterity + chance) combined with pattern recognition under time pressure.
Similar to... reaction and speed games like Halli Galli or ¡Dobble/Spot It!, although Jumping Dice adds an extra layer of risk management: you don't win just by being fast, but by choosing which dice to risk carefully. If you like games where you have to react quickly but also think for a second before acting, this family of games is for you.

Jumping Dice
Dicetack: The Dice Tower That Tests Your Steady Hand
Dicetack offers another reinvented classic mechanic: dice stacking. The goal is to build your own dice tower using strategy and concentration, deciding each turn whether to keep stacking for more points or to stop before everything comes crashing down (literally).
It's an approach that draws from the push your luck (risk or fold) family of games applied to manual dexterity: the higher you build, the more points you get, but also the more likely a shaky hand will knock down the entire tower and leave you with nothing. The tension generated by seeing the stack wobble as you decide whether to add another die is pure tabletop entertainment, ideal for breaking the ice between longer games.
Main mechanic: dice stacking (dexterity) + push your luck type risk management.
Similar to... Dice Stack (Blue Orange Games) or Sutakku, both titles focused on stacking dice to score points, and it shares that "do I stop or keep going?" we know so well from games like Can't Stop. If dexterity games like Jenga or Rhino Hero are a hit with your group, Dicetack will fit in perfectly.

Dicetack
Control V: Abstract Strategy with a Keyboard Soul
The third on the list is the one that surprised us most with its conceptual originality. Control V is an abstract game for two to four players where each controls castle-shaped blocks and competes to dominate the largest possible territory on the board.
The clever part is how the pieces move: instead of placing them freely, each player must "copy" (Ctrl+C) their territory block and "paste" (Ctrl+V) it in the axially symmetrical position relative to their castle. If two or more blocks of the same color become connected, they are then considered a single piece that must be copied and pasted as a block from that point forward. The player who controls the largest area of the board at the end of the game wins.
It's an exercise in spatial visualization and multi-move planning, with that clean aesthetic and quirky IT-nerd touch in the name and theme that has won us over.
Main mechanic: territorial control through axial symmetry ("copy and paste" pieces).
Similar to... Blokus, the undisputed reference for abstract territory control games with colored pieces, although here the symmetry restriction forces you to think in a completely different way. It will also resonate with those who enjoy spatial visualization games like Ingenious or Tsuro.

Control V
Who is behind these games? Board Boom Inc.
All three titles are published by Board Boom Inc., a South Korean publisher that champions compact designs, eye-catching components, and mechanics we don't usually see in the European market. Their catalog often features that combination of encapsulated dice, dexterity elements, and touches of visual humor that make their boxes recognizable at a glance.
If your curiosity is piqued, you can find Jumping Dice, Dicetack, Control V, and the rest of Board Boom's catalog in their official Naver Smartstore: smartstore.naver.com/boardboom. As this is a Korean store, please consider international shipping costs and delivery times before completing your purchase.
Can we play them at KLEFF?
Yes, we have them in our games library so you can try them out at our weekly sessions at L'Estació.
What is Board Boom Inc.? It's a South Korean board game publisher known for lightweight and visually striking designs, with unconventional mechanics like encapsulated dice or pieces that move by symmetry.
Where can I buy Jumping Dice, Dicetack, or Control V? They can currently be purchased from the publisher's official store, Board Boom's Naver Smartstore. We recommend checking international shipping costs before purchasing.
Are these games suitable for all ages? Due to their simple rules and lack of complex themes, all three are very accessible games, suitable for both family players and groups of friends looking for quick and dynamic games.
Can I suggest these games at a KLEFF session? Of course! If you have any of these titles and would like to bring them to one of our meetups, suggest a game on Ludoya or mention it directly on the day of the event.
Ready to join us at the table?
Making friends as an adult doesn't require magic, it requires a place to return to and something to do together. A shared hobby is that place, and board games are one of the easiest entry points.
👉 Check out upcoming events and come to your first meetup on Meetup, follow us on Instagram @kleff.bcn or write to us from the contact page. We'll save you a seat.
